Changelog
What's new in Politscape. Full commit history on GitHub.
Politscape is under active development. Updates ship regularly.
v0.3.3Latest2026
- Combat bubbles and occupation indicators added to the map
- Nuclear special projects added to the research tree
- Annual budget balance calculation fixed (previously could show undefined)
- node_modules removed from git tracking
v0.3.xMilestone2025–2026
- Phase 6: JavaScript shim parity for combat and missions when WASM is not built
- Phase 5: Encirclement detection with pincer-forming highlight on enemy stacks, notifications system
- Phase 4: Air deploy and recall system, range scales with aviation research, F6 drone units
- Phase 3: Full Navy Sea Regions, naval movement orders, blockade and convoy missions, trade routes
- Phase 2: Sub-province Voronoi cells, battle trend bars driven by Rust/WASM core
- Phase 1: Ground divisions, path-based movement, waypoints (middle-click), stack splitting
Core SystemsFoundation2025
- Rust/WebAssembly simulation core (combat, movement, economy, fiscal, diplomacy, trade)
- MapLibre GL world map with PMTiles vector tiles and globe projection
- Supabase authentication with Google OAuth and email/password
- XP and rank system with 11 tiers (Trainee → Politscape Master)
- Multiplayer mode with real-time state sync and in-game chat
- Economy engine: trade routes, tariffs, credit ratings, debt mechanics
- Climate and terrain simulation engine
- Diplomacy: alliances, meetings, blocs, international votes
- Dynamic peace/war music crossfade system
Follow development
Watch the GitHub repo for commit-level updates.