Changelog

What's new in Politscape. Full commit history on GitHub.

Politscape is under active development. Updates ship regularly.

v0.3.3Latest2026
  • Combat bubbles and occupation indicators added to the map
  • Nuclear special projects added to the research tree
  • Annual budget balance calculation fixed (previously could show undefined)
  • node_modules removed from git tracking
v0.3.xMilestone2025–2026
  • Phase 6: JavaScript shim parity for combat and missions when WASM is not built
  • Phase 5: Encirclement detection with pincer-forming highlight on enemy stacks, notifications system
  • Phase 4: Air deploy and recall system, range scales with aviation research, F6 drone units
  • Phase 3: Full Navy Sea Regions, naval movement orders, blockade and convoy missions, trade routes
  • Phase 2: Sub-province Voronoi cells, battle trend bars driven by Rust/WASM core
  • Phase 1: Ground divisions, path-based movement, waypoints (middle-click), stack splitting
Core SystemsFoundation2025
  • Rust/WebAssembly simulation core (combat, movement, economy, fiscal, diplomacy, trade)
  • MapLibre GL world map with PMTiles vector tiles and globe projection
  • Supabase authentication with Google OAuth and email/password
  • XP and rank system with 11 tiers (Trainee → Politscape Master)
  • Multiplayer mode with real-time state sync and in-game chat
  • Economy engine: trade routes, tariffs, credit ratings, debt mechanics
  • Climate and terrain simulation engine
  • Diplomacy: alliances, meetings, blocs, international votes
  • Dynamic peace/war music crossfade system

Follow development

Watch the GitHub repo for commit-level updates.

★ Watch on GitHub